Hi. I try to apply simple walking animation to my Metahuman in Unreal Engine 5. Everythink works fine except of elbows, which are in strange position in every animation i try.
It looks like this:
I tried with animations from Marketplace, actorcore, mixamo and everysingle animation has this problem.
Is this something wrong with Chain mapping? Editing pose doesnt work it just make it even more messy.
On UE5 mannequin animations works ok but on metahuman not.
i Have done eveything here Retargeting Unreal Engine 4 Mannequin Animations to a MetaHuman | MetaHuman Creator Documentation
And still elbows are â– â– â– â– â– â–