Everlight Cinematic Teaser 2

Here’s another early sneak peek at EVERLIGHT Cinematic project - Character made in Metahuman. N.A.N.N.Y Module and part of the environment made in Zbrush. UVs and ID Maps in Maya. Lighting, environment and scene built in UE5.1. Texturing in Substance. Post processing in DaVinci Resolve.

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Greetings @Mr_Daz !

Just so you’re aware, this topic has been moved from the International forum category to the Community - Showcase - Film, TV & Animation forum category, since this is a cinematic project.

Remember, when posting, please review the categories to ensure your topic is posted in the most relevant space.

'- Your Friendly Neighborhood Moderator :smiley:

Hello @Get_DOVAH_it

Thank you for moving the topic and sorry for the inconvenience :sweat_smile:

Will keep in mind for next time.

All the best,

Dario

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Hi @Mr_Daz !

You’re welcome and no worries! We just have to ensure that topics are in the correct place for a sense of structure and to make certain topics easier to discover. Thank you for your kindness!

While we’re here, I’d like to say congratulations on the progress of your project! It sounds like you are putting in a lot of time and effort into Everlight. I see that you’re using a variety of techniques to create this project, using things such as Metahuman, Zbrush, Maya, Substance, etc. All of these skills bring such value to creating a cinematic scene.

The lighting in your teaser looks amazing and otherworldly! The unique shape of the spiked orbs make the shadows look really cool! Is the character’s headdress that of an alien marine creature? Does he see something differently through the large eye of the headdress than what he does without it?

Do you have any tips and techniques to share with other developers working on cinematic scenes? What do you find most enjoyable about creating this personal project?

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Hi @Get_DOVAH_it :slight_smile:

This project is taking considerable effort, but it is all worth it! I feel that UE5 is giving me all the tools I need to develop this project in the exact way I imagined it.

The character’s headset is an organic sentient device called N.A.N.N.Y (Non-Aggressive Neural Network Yielding). It is supposed to keep the human in a hibernating state.

The advice I would give to other developers is to make thorough research on lighting, cinematic techniques and composition. It is important to be familiar with the Unreal Engine Documentation that is always very helpful and provides valuable knowledge on the software.

Personally, the aspect I am enjoying the most about this project is the opportunity to express my vision in such a powerful way.

Thanks for your kind feedback and great questions, I hope this helps :slight_smile:

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