Event tick on AI Behaviour Tree


I need to rotate my AI character to face my player character, I am calling a task to achieve this but I need to call it with an event tick to update every tick.

How can I call an event tick on a task?


Hi, there is already a build in task called “RotateToFaceBBEntry” which you can use instead of making your own. Otherwise I never used tick inside a task, so that is only a guess, but there is a tick event inside a task and there is a tick interval inside the ClassDefaults of the task.