Hello,
I just started working with UE4 / VR stuff and encountered the following problem.
I have a simple actor with an OnActorOverlap event, which doesnt get fired if I move the controller into the actor.
Currently working:
- Motion Controllers are tracked correctly
- I can spawn stuff at the controllers location (no offset)
- Actor on overlap works for other entities touching it
Motion Controller Setup:
- Motion Controller Components inside a VR_Pawn
- Each controller has a sperate motion controller component for left and right with static meshes attached
- Collision boxes for controller static meshes
- Box “Generate overlap events” is checked for both
- Respective tag “lefthand” and “righthand” for the controllers
- currently collision is set to “block all”, also tried “overlap all”, “no collision” and other stuff
Actor:
- simple static mesh
- has collision
- Box “Generate overlap events” is checked
- currently set to block all
Actor Blueprint:
Any advice would be appreciated. If you need further information please ask right away.
Best regards,
Fuchs