Event Generator Particle System

I’ve run into an issue with using the Event Particle system to generate random sparks.

I’m using an emitter to trigger 2 child emitters. It looks completely fine and somewhat almost random in the editor, but in game it stop triggering after a few seconds. I used the fireworks example as reference, but I added delays to it, which is what breaks it I think.

Thanks for any help.

Do you have the emitters set to loop? If so do you have that loop count set to 0, if not then it will only loop that many times then stop. That will be under Required: Duration: Emitter Loops. Also check the Emitter Duration and make sure that it only last as long as you want per loop.