Event Dispatcher Replication?

Does anyone know how to get this to work over the network?

I would like to use this as a starting point for my inventory but need to get it working over the network before i can really get started.
Attach is the Character BP and Item BP … I do know how to do networking well but im having issues with this one … since im not really a fan of event dispatchers…not sure if thats causing the problem for this or not.
But help would be awsome.


You need to change the events/functions to be “Server” functions.
Called on Client, executed on Server.

Check out Replicating Functions in Blueprints.