Hello, everyone. I’m currently clueless on what to do next. I am encountering an error and I am unsure what to do. Here are some of the few details, I created the event dispatcher in a Widget Blueprint. The button is in Worldspace of the scene (beside a wall), the button works since I directly attached a print string and it prints. I am really unsure on what to do with the error. See images below on what I did so far:
What do I need to attach to make this work? I watched some tutorials online and they said to attach the player controller? I attached to it but the editor says that the Widget Blueprint does not inherit from Player Controller. Any help would be appreciated. Thank you very much!
So we have an actor that has a Widget Component, right? And you placed that actor in the scene. Is the bottom screenshot the actor that has the widget component?