Play 3D Widget Animation from an Actor Blueprint

You say 3d widget but here we see you create a 2d widget. Could you clarify? The above is not working because the widget is never added to the screen. And we do not know if you allowed this actor to process input R.


If you’re using a Widget Component there’s no need to create an additional widget and / or add it to the screen, the component does that for you.

Do note that regular actors do not process input by default, so pressing 1 will do nothing here; that’s unless we:

Fine if you’re just playing around, not so great if it’s supposed to be meaningful. But it depends on what you’re doing and planning later on. Perhaps this actor acts as a main menu; input processing could be fine then.


What’s more:

  • if you’re using the widget component in World Space (check my first pic), it actually renders on a quad and will not be visible brom behind (not by default)

So it may be that the actor and its widget are facing the wrong way, away from the camera.

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