Event Delegate glitch again. Blueprint fire up events in other one

I’ve made C++ class based on Actor.
Then extend it with Blueprint where add OnClicked event and connect it to PrintString.

Then place that Blueprint in a level and copy it several times.
When I click on first placed Blueprint all OK one PrintString occur.
But when I click on Copy #1 it fire up OnClicked event in it self and in first placed Blueprint.
When click on Copy #2 OnClicked event fire ups in it self in Copy #1 and in first placed Blueprint and so on!

This bug is permanent and saved with level, because glitch occur in Blueprint body.

Errors begins from line #8 at “Begin Object Class=BoxComponent Name=“MouseCollision””
It declares four bodies!

OnClicked delegate glitch in line #56
Constructor delegate OnClicked event to it “parents”

            OnClicked=(BP_BaseBlock_v1_111.BndEvt__MouseCollision_K2Node_ComponentBoundEvent_46_ComponentOnClickedSignature__DelegateSignature,BP_BaseBlock_v1_6.BndEvt__MouseCollision_K2Node_ComponentBoundEvent_46_ComponentOnClickedSignature__DelegateSignature,BP_BaseBlock_v1_7.BndEvt__MouseCollision_K2Node_ComponentBoundEvent_46_ComponentOnClickedSignature__DelegateSignature,BP_BaseBlock_v1_8.BndEvt__MouseCollision_K2Node_ComponentBoundEvent_46_ComponentOnClickedSignature__DelegateSignature)

Here is files:

class.h

#pragma once

#include "GameFramework/Actor.h"
#include "class_BaseGameBlock.generated.h"

UCLASS()
class MINESWEEPERII_API Aclass_BaseGameBlock : public AActor
{
	GENERATED_BODY()
	
public:
	// Sets default values for this actor's properties
	Aclass_BaseGameBlock();

	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
	
	// Called every frame
	virtual void Tick( float DeltaSeconds ) override;

	virtual void PostInitProperties() override;
	virtual void PostEditChangeProperty(FPropertyChangedEvent& PCE) override;


	virtual void GetBaseMeshSize();

// Mouse Events.
	// Override Event Begin Mouse Over on MouseCollisionBox
	UFUNCTION(BlueprintNativeEvent, Category = "Custom. | Mouse Events.")
		void OnBeginMouseCollisionBoxCursorOver(UPrimitiveComponent * TouchedComponent);


	// Override Event End Mouse Over on MouseCollisionBox
	UFUNCTION(BlueprintNativeEvent, Category = "Custom. | Mouse Events.")
		void OnEndMouseCollisionBoxCursorOver(UPrimitiveComponent * TouchedComponent);


private:
	UPROPERTY(EditAnywhere)
		UBoxComponent* ComBox;

	UPROPERTY(EditAnywhere)
		UBoxComponent* MouseCollision;

	UPROPERTY(EditAnywhere)
		UStaticMeshComponent* BaseMesh;





// Debug	
	UPROPERTY(EditAnywhere, Category = "Mesh Size")
		FVector MeshSizeMin;

	UPROPERTY(EditAnywhere, Category = "Mesh Size")
		FVector MeshSizeMax;

	UPROPERTY(EditAnywhere, Category = "Mesh Size")
		float MeshSizeX;

	UPROPERTY(EditAnywhere, Category = "Mesh Size")
		float MeshSizeY;

	UPROPERTY(EditAnywhere, Category = "Mesh Size")
		float MeshSizeZ;


};

class.cpp

#include "MinesWeeperII.h"
#include "class_BaseGameBlock.h"


Aclass_BaseGameBlock::Aclass_BaseGameBlock()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

	ComBox = CreateDefaultSubobject<UBoxComponent>(TEXT("ComBox"));
	MouseCollision = CreateDefaultSubobject<UBoxComponent>(TEXT("MouseCollision"));
	BaseMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BaseMesh"));

	RootComponent = ComBox;

	MouseCollision->SetBoxExtent(FVector(10.f, 10.f, 2.f));
	MouseCollision->AttachTo(RootComponent);
	MouseCollision->SetRelativeLocation(FVector(0.f, 0.f, 20.f));

	BaseMesh->AttachTo(RootComponent);

	//	GetBaseMeshSize();

}


// Called when the game starts or when spawned
void Aclass_BaseGameBlock::BeginPlay()
{
	Super::BeginPlay();
	
	MouseCollision->OnBeginCursorOver.AddDynamic(this, &Aclass_BaseGameBlock::OnBeginMouseCollisionBoxCursorOver);
	MouseCollision->OnEndCursorOver.AddDynamic(this, &Aclass_BaseGameBlock::OnEndMouseCollisionBoxCursorOver);

}

// Called every frame
void Aclass_BaseGameBlock::Tick( float DeltaTime )
{
	Super::Tick( DeltaTime );

}

void Aclass_BaseGameBlock::PostInitProperties()
{
	Super::PostInitProperties();

	//GetBaseMeshSize();

}

void Aclass_BaseGameBlock::PostEditChangeProperty(FPropertyChangedEvent & PCE)
{
	GetBaseMeshSize();

	Super::PostEditChangeProperty(PCE);
}


void Aclass_BaseGameBlock::GetBaseMeshSize()
{
	if (BaseMesh->StaticMesh != nullptr)
	{
		BaseMesh->GetLocalBounds(MeshSizeMin, MeshSizeMax);

		MeshSizeX = MeshSizeMax.X - MeshSizeMin.X;
		MeshSizeY = MeshSizeMax.Y - MeshSizeMin.Y;
		MeshSizeZ = MeshSizeMax.Z - MeshSizeMin.Z;

		MouseCollision->SetBoxExtent(FVector(MeshSizeX / 2.f, MeshSizeY / 2.f, 1.f));
		MouseCollision->SetRelativeLocation(FVector(0.f, 0.f, MeshSizeZ - 1.f));

		ComBox->SetBoxExtent(FVector(MeshSizeX * .55f, MeshSizeY * .55f, FMath::FRandRange(1.f, 4.f)));

		// ComBox Является корнем, его нельзя двигать.
		// ComBox->SetRelativeLocation(FVector(0.f, 0.f, -2.f));
	}
	else
	{
		MeshSizeMax = FVector(0.f);
		MeshSizeMin = FVector(0.f);

		MeshSizeX = 0.f;
		MeshSizeY = 0.f;
		MeshSizeZ = 0.f;

		MouseCollision->SetBoxExtent(FVector(4.f));
		ComBox->SetBoxExtent(FVector(4.f));
	}
}


void Aclass_BaseGameBlock::OnBeginMouseCollisionBoxCursorOver_Implementation(UPrimitiveComponent * TouchedComponent)
{
	if (GEngine)
	{
		GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::Cyan, TEXT("BEGIN Mouse Over"));
	}

}

void Aclass_BaseGameBlock::OnEndMouseCollisionBoxCursorOver_Implementation(UPrimitiveComponent * TouchedComponent)
{
	if (GEngine)
	{
		GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::Cyan, TEXT("END Mouse Over"));
	}

}

And Blueprint bodies.

First placed Blueprint:

Begin Map
   Begin Level
      Begin Actor Class=BP_BaseBlock_v1_0_C Name=BP_BaseBlock_v1_111 Archetype=BP_BaseBlock_v1_0_C'/Game/BluePrints/BP_BaseBlock_v1_0.Default__BP_BaseBlock_v1_0_C'
         Begin Object Class=TextRenderComponent Name="txtName" Archetype=TextRenderComponent'BP_BaseBlock_v1_0_C:txtName_GEN_VARIABLE'
         End Object
         Begin Object Class=StaticMeshComponent Name="BaseMesh" Archetype=StaticMeshComponent'Default__BP_BaseBlock_v1_0_C:BaseMesh'
         End Object
         Begin Object Class=BoxComponent Name="MouseCollision" Archetype=BoxComponent'Default__BP_BaseBlock_v1_0_C:MouseCollision'
            Begin Object Class=BodySetup Name="BodySetup_27"
            End Object
         End Object
         Begin Object Class=BoxComponent Name="ComBox" Archetype=BoxComponent'Default__BP_BaseBlock_v1_0_C:ComBox'
            Begin Object Class=BodySetup Name="BodySetup_26"
            End Object
         End Object
         Begin Object Name="txtName"
            AttachParent=ComBox
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="BaseMesh"
            AttachParent=ComBox
         End Object
         Begin Object Name="MouseCollision"
            Begin Object Name="BodySetup_27"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=102984512.000000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=102986752.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=66.000000,Y=-170.000000,Z=0.743229)),X=40.000000,Y=40.000000,Z=2.000000)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            BodyInstance=(MassInKg=2.392558)
            OnBeginCursorOver=()
            OnEndCursorOver=()
            OnClicked=(BP_BaseBlock_v1_111.BndEvt__MouseCollision_K2Node_ComponentBoundEvent_46_ComponentOnClickedSignature__DelegateSignature)
            AttachParent=ComBox
         End Object
         Begin Object Name="ComBox"
            Begin Object Name="BodySetup_26"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=103013184.000000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=103015424.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=66.000000,Y=-170.000000,Z=-10.000000)),X=44.000000,Y=44.000000,Z=2.624775)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            BoxExtent=(X=22.000000,Y=22.000000,Z=1.312387)
            RelativeLocation=(X=66.000000,Y=-170.000000,Z=-10.000000)
         End Object
         txtName=txtName
         ComBox=ComBox
         MouseCollision=MouseCollision
         BaseMesh=BaseMesh
         RootComponent=ComBox
         ActorLabel="BP_BaseBlock_v1_5"
      End Actor
   End Level
Begin Surface
End Surface
End Map

Copy #5 of first placed Blueprint

Begin Map
   Begin Level
      Begin Actor Class=BP_BaseBlock_v1_0_C Name=BP_BaseBlock_v1_8 Archetype=BP_BaseBlock_v1_0_C'/Game/BluePrints/BP_BaseBlock_v1_0.Default__BP_BaseBlock_v1_0_C'
         Begin Object Class=TextRenderComponent Name="txtName" Archetype=TextRenderComponent'BP_BaseBlock_v1_0_C:txtName_GEN_VARIABLE'
         End Object
         Begin Object Class=StaticMeshComponent Name="BaseMesh" Archetype=StaticMeshComponent'Default__BP_BaseBlock_v1_0_C:BaseMesh'
         End Object
         Begin Object Class=BoxComponent Name="MouseCollision" Archetype=BoxComponent'Default__BP_BaseBlock_v1_0_C:MouseCollision'
            Begin Object Class=BodySetup Name="BodySetup_31"
            End Object
            Begin Object Class=BodySetup Name="BodySetup_27"
            End Object
            Begin Object Class=BodySetup Name="BodySetup_29"
            End Object
            Begin Object Class=BodySetup Name="BodySetup_43"
            End Object
         End Object
         Begin Object Class=BoxComponent Name="ComBox" Archetype=BoxComponent'Default__BP_BaseBlock_v1_0_C:ComBox'
            Begin Object Class=BodySetup Name="BodySetup_30"
            End Object
            Begin Object Class=BodySetup Name="BodySetup_26"
            End Object
            Begin Object Class=BodySetup Name="BodySetup_28"
            End Object
            Begin Object Class=BodySetup Name="BodySetup_42"
            End Object
         End Object
         Begin Object Name="txtName"
            AttachParent=ComBox
            bNetAddressable=True
            CreationMethod=SimpleConstructionScript
         End Object
         Begin Object Name="BaseMesh"
            AttachParent=ComBox
         End Object
         Begin Object Name="MouseCollision"
            Begin Object Name="BodySetup_31"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=1027238.500000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=1027256.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=10.743229)),X=40.000000,Y=40.000000,Z=2.000000)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            Begin Object Name="BodySetup_27"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=102984512.000000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=102986752.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=66.000000,Y=-170.000000,Z=0.743229)),X=40.000000,Y=40.000000,Z=2.000000)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            Begin Object Name="BodySetup_29"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=10.743229)),X=40.000000,Y=40.000000,Z=2.000000)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            Begin Object Name="BodySetup_43"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=56398725513216.000000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=56399899918336.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=10.743229)),X=40.000000,Y=40.000000,Z=2.000000)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            BodyInstance=(MassInKg=2.392558)
            OnBeginCursorOver=()
            OnEndCursorOver=()
            OnClicked=(BP_BaseBlock_v1_111.BndEvt__MouseCollision_K2Node_ComponentBoundEvent_46_ComponentOnClickedSignature__DelegateSignature,BP_BaseBlock_v1_6.BndEvt__MouseCollision_K2Node_ComponentBoundEvent_46_ComponentOnClickedSignature__DelegateSignature,BP_BaseBlock_v1_7.BndEvt__MouseCollision_K2Node_ComponentBoundEvent_46_ComponentOnClickedSignature__DelegateSignature,BP_BaseBlock_v1_8.BndEvt__MouseCollision_K2Node_ComponentBoundEvent_46_ComponentOnClickedSignature__DelegateSignature)
            AttachParent=ComBox
         End Object
         Begin Object Name="ComBox"
            Begin Object Name="BodySetup_30"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=1027126.500000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=1027144.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=0.000000)),X=44.000000,Y=44.000000,Z=7.688894)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            Begin Object Name="BodySetup_26"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=103013184.000000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=103015424.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=66.000000,Y=-170.000000,Z=-10.000000)),X=44.000000,Y=44.000000,Z=2.624775)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            Begin Object Name="BodySetup_28"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=0.000000)),X=44.000000,Y=44.000000,Z=6.236458)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            Begin Object Name="BodySetup_42"
               AggGeom=(BoxElems=((TM=(XPlane=(W=0.000000,X=1.000000,Y=0.000000,Z=0.000000),YPlane=(W=0.000000,X=56406241705984.000000,Y=0.000000,Z=-882418623149244416.000000),ZPlane=(W=0.000000,X=56407416111104.000000,Y=0.000000,Z=0.000000),WPlane=(W=1.000000,X=0.000000,Y=0.000000,Z=0.000000)),X=44.000000,Y=44.000000,Z=3.294778)))
               CollisionTraceFlag=CTF_UseSimpleAsComplex
            End Object
            BoxExtent=(X=22.000000,Y=22.000000,Z=1.647389)
            RelativeLocation=(X=184.000000,Y=-235.000000,Z=-10.000000)
         End Object
         txtName=txtName
         ComBox=ComBox
         MouseCollision=MouseCollision
         BaseMesh=BaseMesh
         RootComponent=ComBox
         ActorLabel="BP_BaseBlock_v1_8"
      End Actor
   End Level
Begin Surface
End Surface
End Map

Here is a link to my first question where this glitch occur with “OnBeginCursorOver” event.

This question extended with more details and blueprint bodies code.