It’s finally here, I finally finished it. The Europolis Mega City from this thread: Europolis City Scene - Work in Progress - Unreal Engine Forums
It took 175 meshes, 700 textures, and 480 hours but it’s finally done.
The major changes I’ve made since I last updated have been a complete lighting overhaul which drastically increased the overall level quality; added tons of particle effects, and completed the final third of the city. There’s probably some other things but those are the highlights.
It has been an utter joy making the most of UE4’s features in building this and I can’t wait to start my next project.
Here’s some details that you may not get from the screenshots:
- The cars are actively flying around.
- There’s lots of sound effects going on, running water, rain falling, people talking inside the buildings, electrical whirring, and other sounds like that.
- There’s papers and trash falling gently from the really tall towers onto the ground.
Also, I’m going to be adding a video walkthrough and a downloadable playable version of the level. Maybe using the FPS blueprint starter kit? We’ll see if it includes AI because if so it might be fun to screw around against them.
I’d love to know your thoughts, thanks!