You’re using DirectX 11, so idk if this applies to you, but it may give you hints. I also want to drop this incase anyone else runs into this error and it may the solution, because this was brutal. It took me 3 days to snuff this out. Lol.
If you are using Deferred Renderer and Lumen Reflections are on (not just normal Lumen, but the reflections mode) and any material’s lighting mode is set to Surface ForwardShading, it will cause this crash.