ETextureCreateFlags::RenderTargetable error

Assertion failed: !EnumHasAnyFlags(Flags, ETextureCreateFlags::RenderTargetable| ETextureCreateFlags::ResolveTargetable) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp] [Line: 332]

I’m getting this error everytime I load into a level with a metahuman in it in virtual reality. I don’t know why but can someone help me figure this out please. I’m using directX 11 for specific support in something, and SM5

Just to confirm: ChatGPT said it’s something to do with material generation on the fly. Which is what this metahuman does, it generates the material appropriate to the LOD.

What should I do?