Dear Friends at Epic,
#Context
For my in-game editor there are times when I unpossess the pc from any characters, and would roam around using WASD + the mouse movements to aim the camera.
In the beta this worked perfectly
#Issue
Now, I can still use WASD to move the pc camera because I set that up myself
but the mouse movements to rotate the pc no longer work, the pc is frozen and does not accept input.
I"ve been looking through playercontroller.cpp, controller.cpp, and playercameramanager.cpp
but I cant figure out how to unfreeze the player controller’s mouse movements when there is no pawn!
Please help!
#My Code So Far
I’ve been running this in PlayerTick in desparate attempt to get this working again (its the core of my entire In-game editor)
#VictoryGamePlayerController PlayerTick
//~~~ STAY ACTIVE ~~~
ChangeState(NAME_Playing);
ClientGotoState(NAME_Playing);
SetIgnoreLookInput(false);
UpdateRotation(DeltaTime);
#Video Reference
You can see what I am talking about, about depossessing the pawn and roaming free with the PC, here
#Current Status / Summary
The PC only responds to mouse movements and rotates the view when it has a pawn, I need to alter this behavior