sidno  
                
                  
                    January 6, 2015, 11:27pm
                   
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              Here are the types:https://docs.unrealengine.com/latest/INT/API/Runtime/UMG/Components/ESlateVisibility__Type/index.html 
But what do they do?  I use Hidden and Visible, as those are obvious, but it’s not clear what the others are specifically for and I can’t find a description for them yet.
             
            
              
            
           
          
            
              
                szyszek  
              
                  
                    January 7, 2015,  2:29pm
                   
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              Hi,
taken from Visibility.h file:
Visible - Default widget visibility - visible and can interactive with the cursor
Collapsed - Not visible and takes up no space in the layout; can never be clicked on because it takes up no space.
Hidden - Not visible, but occupies layout space. Not interactive for obvious reasons.
HitTestInvisible - Visible to the user, but only as art. The cursors hit tests will never see this widget.
SelfHitTestInvisible - Same as HitTestInvisible, but doesn’t apply to child widgets.
Cheers
             
            
              1 Like 
            
            
           
          
            
              
                sidno  
              
                  
                    January 8, 2015,  4:40am
                   
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              Ah of course… the most obvious place to look first, not the documentation 
             
            
              
            
           
          
            
            
              I know this is old, but they should seriously renameHitTestInvisible to VisibleNoHitTest and SelfHitTestInvisible to SelfVisibleNoHitTest!!!