sidno
(sidno)
January 6, 2015, 11:27pm
1
Here are the types:
https://docs.unrealengine.com/latest/INT/API/Runtime/UMG/Components/ESlateVisibility__Type/index.html
But what do they do? I use Hidden and Visible, as those are obvious, but it’s not clear what the others are specifically for and I can’t find a description for them yet.
szyszek
(szyszek)
January 7, 2015, 2:29pm
2
Hi,
taken from Visibility.h
file:
Visible
- Default widget visibility - visible and can interactive with the cursor
Collapsed
- Not visible and takes up no space in the layout; can never be clicked on because it takes up no space.
Hidden
- Not visible, but occupies layout space. Not interactive for obvious reasons.
HitTestInvisible
- Visible to the user, but only as art. The cursors hit tests will never see this widget.
SelfHitTestInvisible
- Same as HitTestInvisible, but doesn’t apply to child widgets.
Cheers
1 Like
sidno
(sidno)
January 8, 2015, 4:40am
3
Ah of course… the most obvious place to look first, not the documentation Perfect, thanks!
I know this is old, but they should seriously rename
HitTestInvisible
to VisibleNoHitTest
and SelfHitTestInvisible
to SelfVisibleNoHitTest
!!!