ESC Inventory System

is this good to go for 4.7.2?

It should work fine, yes.

This is awesome! And the fact your willing to give it away for free makes me want to donate just through the obvious hard work you’ve put into this! I’m currently at work so I haven’t checked everything out, but would there be a way to have a character pane, which you could assign slots like “2handed wep, shield or helmet” for rpg that only set items would only go in those slots? Will come back to the thread later when I’ve finished work anyway xD!

i was getting issues with it is why i asked…just needed to migrate Blueprints/Inventory folder correct?

Yes, you do. But you also have to implement Interface into your character and setup InventoryMacro properly. Check the project out and do the same.

I should record a tutorial, but a bit later(

i got it working i actually forgot to incorporate the update, not sure if that matters but it seem to fix my crashing lol…

i have a request when you do the tutorial if you have the time, can you show how to maybe use as loot drop if possible? either way thats for a great asset most wouldnt have released for free of this caliber man

Hmmm, I’m trying to add all the blueprints and such to my current character… The inventory opens up, Actionbar is there, the healthbar shows… But health doesnt go down when im damaged, and whatever i pick up doesnt show in my inventory… I cant think what I’m missing… Anyway, Would it be easier to stick my stuff in your character blueprint? I mean, i tried, but im using a third person character so the movement was a bit messed up lol

TY for making it free, looks awesome, going to check it out shortly, TY.

Is it networked?

No. And won’t be, because such stuff for network must be written on C++.

With your system is it possible to create a container (chest, crate, etc.) that can have items dragged and dropped onto/out of it from the players inventory?

No. Maybe I’ll add it later.

I downloaded your inventory to try to figure out how it works and how to add that container functionality and while I was messing around with it I noticed that if you are overlapping the pick up volume of multiple objects the last object you overlapped with is the only one you can pickup until you leave the volume and come back in. I think you could avoid this issue by using a linetrace and picking up whatever actor the ray hit instead of using a volume.

If you end up trying to add container functionality please post an update. I’m trying to add it but I’m not very good with blueprints so I probably wont be successful.

I’m working on a game project and my web site, so lack of time to do a tutorial and other functionality… I will continue to support my inventory in may, because my current project is almost finished and the next one will need an inventory system. I will implement mine and also add functionality to it and update it for you, guys!

Im running into heavy bugs with 475. Widgets wich wont disappear after using items… Items that remove themselve if the player collides with them. Its unusable :c But i guess that are those expected bugs. Thx anyways!

I also have huge bugs, that makes Inventory unuseable. But I’ll fix them after I release my current project (04.24.15).

**** it. I was just about to finish fixing up the first batch of bugs I found and now there are a ton more. There seems to be a new bug that allows you to duplicate items when dropping.

Dont mess around. This is a complex widget system, even i dont wanna touch it cause i dont understand his system. The Author is the best one to fix this now and im in standby until he does.

Hello,
To say that even with bugs i learned a lot from this project to do my inventory. Thank you ^^