ErrRuntime_ComputationLimitExceeded

Summary

After latest May the 4th update I started to get MULTIPLE different “ErrRuntime_ComputationLimitExceeded” errors in a project that has not been updated since 30th of April.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

I don’t get any callstack. It happens in published island seemingly random but:

  • The most common error I get is this:
    Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (AI_npc_behavior_component_2147482639_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) (Callstack unavailable)
  • The second most common error is this:
    Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.) (Callstack unavailable)
    We don’t have ocean or any water body in project and a map was fully operational for a month before this update happened.

Expected Result

not getting runtime errors

Observed Result

Getting runtime errors that were not happening before latest update.

Platform(s)

ALL?

Island Code

8700-4215-7449

Additional Notes

It may be connected to this topic.