ErrRuntime_ComputationLimitExceeded

Summary

Since The Most Recent (v31.20) Update I’ve Noticed That i For Some Reason Started Getting A Few Runtime Errors With My Verse Code Even Though, I have not made any changes to the verse code since (v31.10) update where i was not running into runtime errors… is this an Epic issue OR is there a way i can fix this?

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (VKPlay_EmptyOcean_VolumeSupport_VerseContentScope) has exceeded its maximum running time (12.70s). Possible infinite loop or excessive computation.) Truncated callstack follows: tilted_towers_zonewars_manager:(/alexw@fortnite.com/TiltedZoneWars/tilted_towers_zonewars_manager:)HidePlayerCounter(:player_counter,:agent) (Unknown source) (Source: Unknown(0,0, 0,0)) task_tilted_towers_zonewars_manager$AwaitSpawnedEvent(:player_spawner_device):Update (Unknown source) (Source: Unknown(0,0, 0,0))

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Expected Result

Observed Result

Platform(s)

PC

Island Code

5592-2455-9338