Hello everyone! I’m encountering errors when running C++ scripts in Unreal Engine. Is there a way to fix all of this? I’ve installed Visual Studio and Unreal development components, but the error still persists, and the integration tool is also for version 5.3. What should I do?
Yes… remove the “E” before all name types:
Example:
it is not Evoid → it is just void
it is not @Class → it is just class
Where do you get that code? the person that wrote it is really evil…
E is a convention only for enum types like EGainParamModes,
take a look at the coding standrd, you dont have to put E suffixiing everytihng
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Read this:
I know it… but that are not enums… they are nametypes
hahah… I thought you were saying that to me… I’m sorry