Hello! I’ve got two questions today (for now) Here is a picture to help describe my problems:
Question 1: (picture on left) is there a way to tint the shadows casted by a translucent material/mesh ? In the example they should take a greenish tint. Something like this is described in the UDK [documentation][2]
Question 2: (picture on right) is there a way to mask overlapping geometry for translucent materials ?
Thank you for your time !