Simply a fresh Unreal engine 5.5 install and I am attempting to compile a project.
There seems to be errors in movieSceneMaybeAtomic.h which is an unreal engine 5.5 file:
C:\Program Files\Epic Games\UE_5.5\Engine\Source\Runtime\MovieScene\Public\EntitySystem
int32 Add(EEntityThreadingModel ThreadingModel, const int32 Value)
{
if (EEntityThreadingModel::NoThreading == ThreadingModel)
{
const int32 Old = Payload;
Payload += Value;
return Old;
}
else
{
return FPlatformAtomics::InterlockedAdd(&Payload, Value);
}
}
the code doesn’t seem to be errored, and I can clearly see a function definition in WindowsPlatformAtomics.h