Hello fellows,
I am following a beginner tutorial on how to compile your first class in UE; I created a blank C++ project in the editor, added a C++ class and copied the code as in the tutorial
(Quick Start Guide to Player-Controlled Cameras in Unreal Engine CPP | Unreal Engine 5.5 Documentation | Epic Developer Community)
Whether if I build the code from XCode or launch on Mac platform directly from UE editor, the compiling fails with the error
Signing Identity: "Sign to Run Locally"
/usr/bin/codesign [....]
/Users/luciano/Documents/Unreal Projects/HowTo_PlayerCamera/Binaries/Mac/HowTo_PlayerCamera.app: replacing existing signature
/Users/luciano/Documents/Unreal **Projects/HowTo_PlayerCamera/Binaries/Mac/HowTo_PlayerCamera.app: resource fork, Finder information, or similar detritus not allowed**
I’m on UE 5.5, MacOS Sequoia 15.1, Xcode 16.1. I tried all the solutions I could find (all of them for older versions of… all) with no luck.
Any idea?
Cheers
Luciano