Hey,
Whenever i try to include the steam_api.h on Linux(or OSX) i get this error that:
ARRAY_COUNT is already defined in UnrealTemplate.h
Any workaround or fix for this issue?I Need to use the steam_api header file to use SteamTypes.
Thanks!
Hey,
Whenever i try to include the steam_api.h on Linux(or OSX) i get this error that:
ARRAY_COUNT is already defined in UnrealTemplate.h
Any workaround or fix for this issue?I Need to use the steam_api header file to use SteamTypes.
Thanks!
Yes i do, do you think removing it would fix the issue?
(ATM i have no Linux installation on my PC)
Here’s a workaround :
NOTE : you will need the full engine source code
1 - go into \Engine\Source\Programs\UnrealBuildTool and then Linux/LinuxToolChain.cs
in line 303 remove the flag -Werror (this will not treat warnings as errors)
2 - for OSX go into the Mac folder and then MacToolChain.cs
line 123 do the same thing (remove -Werror flag)
now instead of an error i get a warning which should at least make the code compile
warning:
steamtypes.h(98,9): warning : 'ARRAY_COUNT' macro redefined [-Wmacro-redefined]
3> #define ARRAY_COUNT(COUNTER) CLANG_ATTR( "array_count:" #COUNTER ";" )
3> ^
3> Runtime/Core/Public/Templates\UnrealTemplate.h(98,9) : note: previous definition is here
3> #define ARRAY_COUNT( array ) (sizeof(ArrayCountHelper(array))+0)
Thanks a lot for sharing this. Not sure how many hours I would have spent tracking this down, you’ve really saved me some time