I’m experimenting with some of the code in UE4 and having trouble integrating my new code.
I’m making a modification to AActor and trying to include the header file for the code I just wrote. What I’m ending up with is the following, which occurs during the header parsing for UE4Editor:
#include "GameFramework/Field.h"
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E:/Projects/Git/UnrealEngine/Engine/Source/Runtime/CoreUObject/Classes/Object.h : Unparsed class 'Field' found while validating DependsOn entries for 'Actor'
For reference - The newly created files live in the same exact folders as Actor.h and Actor.cpp, and the only file that needs to use my new code is Actor.h (inheriting some new behavior from my custom code).
If anyone could point me in the right direction to set up the dependencies correctly, that would be amazing.
Thanks in advance!