You have a float 3 variable plugged into a float 4 socket, or the other way around. Can you show the material?
I think I got it unblocked. I had my RGBA sockets going to the Layer Blend’s Height sockets. I needed to have the ‘A’ sockets on my textures going there instead.
Ok, that will get rid of the error, but you need height plugged into the height sockets. So that would probably be either the RGB of a height texture, or possibily just the R of a height texture ( depending on the texture ).
At the moment you just have 3 albedo textures, height textures look sort of black and white.
Hey all! I’m new to UE4 and making my first material.
I’m following a YouTube tutorial, and at the moment, I’m trying to change the ‘Preview Weight’ of my Layer Blend Landscape Layers.
There is no error when I have all of the Preview Weights set to 0.0, however, if I change them to anything else, I get the error message :
[SM5] (Node LandscapeLayerBlend) Arithmetic between types float3 and float4 are undefined
The image below is of my setup before I change the Preview Weights.
I would love some advice on getting unblocked here. Thank you for your help!
Oh wow, new to the community, didn’t expect a response so quickly, thank you so much!! I just updated the question with the picture above, does that work for you?