I’m launching UE and when i click Create Project after few seconds when the code is compiling i get this message:
"The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project=“C:/Users/…/Desktop/Udemy/Unreal4/projects/MyProject/MyProject.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject (no existing makefile)
@progress push 5%
Parsing headers for MyProjectEditor
Running UnrealHeaderTool “C:\Users…\Desktop\Udemy\Unreal4\projects\MyProject\MyProject.uproject” “C:\Users…\Desktop\Udemy\Unreal4\projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProjectEditor in 9,1872513 seconds
ERROR: No 32-bit compiler toolchain found in C:\Users…\Desktop\MVS\VC\bin\cl.exe"
When I click with Visual Studio I get this message :
“Failed to open selected source code accessor ‘Visual Studio’”
I already reinstalled my Visual Studio 2017 using the link that UE4 has given me and with the components that UE
has set up for me.
I’m using Windows 7.
What should I do? Thank you in advance.