Hi,
When Trying to package my project using a shipped configuration I’m getting this error :
Missing precompiled manifest for 'ToolWidgets',
'D:\Program Files\Epic
Games\UE_5.0\Engine\Intermediate\Build\Win64\UnrealGame\Shipping\ToolWidgets\ToolWidgets.precompiled'.
This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in ToolWidgets.build.cs to override. If part of a plugin, also check if its 'Type' is correct.
So I made this changes in my ToolWidgets.build.cs annd added ‘PrecompileForTargets = PrecompileTargetsType.Any;’ finding the file in my project’s solution :
using UnrealBuildTool;
public class ToolWidgets : ModuleRules
{
public ToolWidgets(ReadOnlyTargetRules Target) : base(Target)
{
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* If you are adding a reusable widget that depends on UnrealEd, add it to EditorWidgets instead
*/
PrecompileForTargets = PrecompileTargetsType.Any;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Slate",
"SlateCore",
"InputCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ToolWidgets/Private",
}
);
}
}
But I’m still getting the same error and I don’t even know where this module came from and what is he useful for ?
Do I need to recompile the engine to make these changes applied or is there another way of solving this issue ?