Hi, thanks for your answer, changed to WMR fixes the same problem I met. But I saw that there is no SteamVR option for me, only WMR. Can I ask how to switch back to SteamVR?
If it doesn’t appear in the list, the easiest option is to go to the SteamVR settings, and it should have an OpenXR tab with a button to set the runtime.
For me, I use Quest 2 with Virtual Desktop, and simply just going into the oculus desktop program and going into settings and setting the default xr runtime to oculus fixed it. Not sure why, but it fixed it.
So far there is no “proper” solution. The issues is related to HMD Headset/Controllers not connected on OpenXR init.
You still can run project with OpenXR plugin Enabled without HMD attached by using -nohmd parameter.
Create the shortcut to your UnrealEditor.exe, then add path to project and -nohmd.
Like:
I realised i had my quest 2 connected just to transfer some video files off it. So i just disconnected the cable and the problem went away. - Im sure this will be an issue soon tho once i start to develop for VR. but for now… a quick and easy fix
For those just finding this, the problem occured because I downgraded the DX version to DX11 for a different issue, and had to reupgrade to DX12 to fix this one. It was in the DefaultEngine.ini document.