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Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject4 Development Win64 -project=“C:/Users//Documents/Unreal Projects/MyProject4/MyProject4.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject4 (no existing makefile)
@progress push 5%
Parsing headers for MyProject4Editor
Running UnrealHeaderTool “C:\Users\\Documents\Unreal Projects\MyProject4\MyProject4.uproject” “C:\Users\\Documents\Unreal Projects\MyProject4\Intermediate\Build\Win64\MyProject4Editor\Development\MyProject4Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject4Editor in 21.327517 seconds
@progress pop
ERROR: Windows SDK v8.1 must be installed in order to build this target.
I have the SDK newest version, happened before SDK too