Hi there, I hope somebody can help. I have searched the web for a simple, straightforward answer to the following problem, but it doesn’t look like anybody really knows what to do. Unreal Team!!! Please help me out here.
I have used the Procedural Foliage Spawner to populate a large map with a forest. I have used 4 Foliage Types and have changed the lightmap resolution from 8 to 4. I have also included procedural foliage blocking volumes, instead of creating multiple Procedural Foliage Spawners. I watched your twitch stream specifically on using the PFS and it looked to be fine to only use one PFS.
However, when I try and build my lighting, I keep receiving an error message, which to me it looks like it referencing the only PFS I have in the level.
Can you please help, by telling me what I am 1) either doing wrong and that’s why this problem is occurring or if I am following best practise in so far PFS is concerned then 2) please tell me what I need to change in order to get rid off this error and build my lighting successfully?
Thanks in advance for any help offered.