When we build UE with Client/Server targets on UE 5.3, we get the following error:
Missing precompiled manifest for ‘TraceLog’, ‘C:\XXX\Engine\Intermediate\Build\Win64\UnrealClient\Development\TraceLog\TraceLog.precompiled’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in TraceLog.build.cs to override. If part of a plugin, also check if its ‘Type’ is correct.
I’ve checked 5.5 and 5.4, and neither of these have PrecompileForTargets = PrecompileTargetsType.Any; set in TraceLogs build.cs.
We are assuming this should work out of the box, without needing to manually specify the precompile targets for TraceLog. Is there something we are doing wrong?