I’m having an issue building my project. I can build the 32 bit project even though it will not load any plugin blueprint or classes. The 64 bit application build for windows throws this error below. I checked the IMPLEMEMT_MODULE that I have seen in the other places with similar issues. I have also ran application as admin. So I’m not sure what the deal is.
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: False
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseParallelExecutor: False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe RPGPluginTest Win64 Development "C:\Users\kevin\Documents\Unreal Projects\RPGPluginTest\RPGPluginTest.uproject" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.3438551s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\kevin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.9\UBTManifest.0.xml
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe RPGPluginTest Win64 Development "C:\Users\kevin\Documents\Unreal Projects\RPGPluginTest\RPGPluginTest.uproject" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link RPGPluginTest.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\kevin\Documents\Unreal Projects\RPGPluginTest\Binaries\Win64\RPGPluginTest.lib and object C:\Users\kevin\Documents\Unreal Projects\RPGPluginTest\Binaries\Win64\RPGPluginTest.exp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForGeneratedCodePluginBuildTest(void)" (?EmptyLinkFunctionForGeneratedCodePluginBuildTest@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol "void __cdecl EmptyLinkFunctionForStaticInitializationPluginBuildTest(void)" (?EmptyLinkFunctionForStaticInitializationPluginBuildTest@@YAXXZ) referenced in function "void __cdecl UELinkerFixups(void)" (?UELinkerFixups@@YAXXZ)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\kevin\Documents\Unreal Projects\RPGPluginTest\Binaries\Win64\RPGPluginTest.exe : fatal error LNK1120: 2 unresolved externals
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\kevin\Documents\Unreal Projects\RPGPluginTest\Binaries\Win64\RPGPluginTest.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 11.01 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 11.123856s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED