Summary
When attempting to Validate my project UEFN crashes during the validation process, throwing the following crash error.
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\Core\Private\Serialization\LargeMemoryReader.cpp] [Line: 22]
Tried to initialize an FLargeMemoryReader with a null or empty buffer. Archive name: None.
0x00007ff6e9359fdc UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6e4512121 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6e4511f12 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6e44bcc20 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6e44e5665 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6dd422e74 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6dd417974 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6dd41a965 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6e914ba17 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6e913c3c6 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6e91e46a4 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6e939f9f7 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ff6e939858a UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
0x00007ffff4867374 KERNEL32.DLL!UnknownFunction
Crash in runnable thread Background Worker #0
Crash in runnable thread Foreground Worker #0
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Open UEFN
- Open a project
- Click “Launch Game”
Expected Result
I expect that UEFN will validate the project, launch Fortnite, and enter Editing Mode of the game.
Observed Result
During the validation process UEFN instead crashes, displaying a crash report with the listed error log.
Platform(s)
PC