Help, tried resolving nothing helped
Output Log:
DXDiag
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Main" FILE="…/…/…/…/…/…/Users/Jarek/Documents/Unreal Projects/TykoFillV2/Saved/Autosaves/Game/UEDPCMain.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=33.29ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Jarek/Documents/Unreal Projects/TykoFillV2/Saved/UEDPCMain4DCF63FB476E17429EE39D98E019750E.tmp’ to ‘…/…/…/…/…/…/Users/Jarek/Documents/Unreal Projects/TykoFillV2/Saved/Autosaves/Game/UEDPCMain.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Jarek/Documents/Unreal Projects/TykoFillV2/Saved/Autosaves/Game/UEDPCMain.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Jarek/Documents/Unreal Projects/TykoFillV2/TykoFillV2.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Jarek/Documents/Unreal Projects/Tyk
UATHelper: Packaging (Windows (32-bit)): oFillV2/TykoFillV2.uproject” -cook -stage -archive -archivedirectory=C:/Users/Jarek/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output
UATHelper: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Jarek\Documents\Unreal Projects\TykoFillV2\TykoFillV2.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): Project.Cook: Cleaning cooked data.
UATHelper: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Jarek\Documents\Unreal Projects\TykoFillV2\TykoFillV2.uproject
UATHelper: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.13\Engine\Programs\AutomationTool\Saved\Cook-2017.06.19-17.41.58.txt
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Jarek\Documents\Unreal Projects\TykoFillV2\TykoFillV2.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:
UATHelper: Packaging (Windows (32-bit)): \Program Files (x86)\Epic Games\4.13\Engine\Programs\AutomationTool\Saved\Cook-2017.06.19-17.41.58.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd:
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: TykoFillV2
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-2027421655) SRandInit(-2027421654).
UATHelper: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogPluginManager:Error: This project requires the ‘CreaturePackPlugin’ plugin. Install it and try again, or remove it from the project’s required plugin list.
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,173067s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Jarek\Documents\Unreal Projects\TykoFillV2\TykoFil
UATHelper: Packaging (Windows (32-bit)): lV2.uproject; see log C:\Users\Jarek\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.13\Cook-2017.06.19-17.41.59.txt
UATHelper: Packaging (Windows (32-bit)): w AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (32-bit)): w AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (32-bit)): w Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (32-bit)): — Koniec śladu stosu wyjątków wewnętrznych —
UATHelper: Packaging (Windows (32-bit)): w Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (32-bit)): w BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (32-bit)): w AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (32-bit)): w AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
UATHelper: Packaging (Windows (32-bit)): w AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (32-bit)): w AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (32-bit)): w AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): w AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
No it’t wasn’t used in this project but i can try
It fixed some of it bot not all. The rest of the errors:
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 75.196ms to complete.
LoadErrors: New page: Loading map: Main.umap
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 109.558ms to complete.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol “void __cdecl EmptyLinkFunctionForStaticInitializationCreaturePackRuntimePlugin(void)” (?EmptyLinkFunctionForStaticInitializationCreaturePackRuntimePlugin@@YAXXZ) reference
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Jarek\Documents\Unreal Projects\TykoFillV2\Binaries\Win64\TykoFillV2.exe : fatal error LNK1120: 1 unresolved externals
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Jarek\Documents\Unreal Projects\TykoFillV2\Binaries\Win64\TykoFillV2.exe
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe TykoFillV2 Win64 Development -Pr
PackagingResults:Error: Error Unknown Error
So f plugins I disabled all of them by edditing the project in the notepade and changing true to flase and it worked…
thbfet43tf