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Migrated to UE4.21 expecting a trainwreck but everything went pretty well, except I can’t launch to the Oculus go when I build in Debug Game Editor. Development Editor works fine. Obviously this sucks because I have to keep switching between builds when I want to debug my code. Anyone else running into this?

I was expecting to hear other people say that it was happening to them as well :frowning: I suppose I could try a clean install of UE4 4.21. Aside from that I don’t know what to look into.