I need some help tracking down where the extra characters are. My computer crashed recently and the project got corrupted. The .uproject files were garbage so I copied from previous version in repo but I can’t track down where these extra illegal characters are.
Output log:
Launching UnrealBuildTool... [C:/Unreal Engine/Epic Games/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe ShooterGame -ModuleWithSuffix ShooterGame 2432 -ModuleWithSuffix ShooterGameLoadingScreen 4344 Win64 Development -editorrecompile -canskiplink "J:/Unreal Projects/ShooterGame/ShooterGame.uproject" ]
Warning: Starting HotReload took 0.0s.
CompilerResultsLog: New page: Compilation - Nov 5, 2017, 5:28:01 AM
CompilerResultsLog: ERROR: System.ArgumentException: Illegal characters in path.
CompilerResultsLog: at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
CompilerResultsLog: at System.IO.Path.GetFullPathInternal(String path)
CompilerResultsLog: at System.IO.Path.GetFullPath(String path)
CompilerResultsLog: at UnrealBuildTool.FileReference..ctor(String InPath)
CompilerResultsLog: at UnrealBuildTool.DynamicCompilation.RequiresCompilation(List`1 SourceFileNames, FileReference AssemblySourceListFilePath, FileReference OutputAssemblyPath)
CompilerResultsLog: at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, List`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors)
CompilerResultsLog: at UnrealBuildTool.RulesAssembly..ctor(IReadOnlyList`1 Plugins, List`1 ModuleFiles, List`1 TargetFiles, Dictionary`2 ModuleFileToPluginInfo, FileReference AssemblyFileName, RulesAssembly Parent)
CompilerResultsLog: at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName)
CompilerResultsLog: at UnrealBuildTool.UEBuildTarget.CreateTarget(TargetDescriptor Desc, String[] Arguments, Boolean bCompilingSingleFile)
CompilerResultsLog: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile)
LogMainFrame: MainFrame: Module compiling took 0.789 seconds
Warning: HotReload failed, recompile failed
LogSlate: Took 0.006195 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
ShooterGame.uproject :
{
"FileVersion": 3,
"EngineAssociation": "4.17",
"Category": "Samples",
"Description": "",
"Modules": [
{
"Name": "ShooterGame",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"MMT"
]
},
{
"Name": "ShooterGameLoadingScreen",
"Type": "Runtime",
"LoadingPhase": "PreLoadingScreen"
}
],
"Plugins": [
{
"Name": "OnlineSubsystem",
"Enabled": true
},
{
"Name": "OnlineSubsystemUtils",
"Enabled": true
},
{
"Name": "OnlineSubsystemSteam",
"Enabled": true
},
{
"Name": "OnlineSubsystemPS4",
"Enabled": true,
"WhitelistPlatforms": [
"PS4"
]
},
{
"Name": "OnlineSubsystemLive",
"Enabled": true,
"WhitelistPlatforms": [
"XboxOne"
]
},
{
"Name": "OnlineSubsystemNull",
"Enabled": true
},
{
"Name": "SteamController",
"Enabled": true
}
],
"TargetPlatforms": [
"MacNoEditor",
"PS4",
"WindowsNoEditor",
"XboxOne",
"Switch"
],
"EpicSampleNameHash": "3868556100"
}