After updating from version 5.5 to 5.7, we found that our AMD GPU players start crashing when starting games.
[2026.07.29-19.02.41:972][ 96]LogRHI: Error: Failed to create compute pipeline with hash CB48C76F7CC632151EF73615A78AAFCF0082836C.
[2026.07.29-19.02.41:972][ 96]LogRHI: Error: Shader: <unknown>
[2026.07.29-19.02.41:973][ 96]LogOutputDevice: Warning:
[2026.07.29-19.02.41:973][ 96]LogWindows: Error: appError called: Fatal error: [File:C:\Engine\UE_5.7\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp [Line: 602]
Shader compilation failures are Fatal.
After a little research conducted by our developer, we found that the source of these failures was “Groom”, and if we change “Cards” from “Generated” to “Guide-Based”, then after that there will be no failures. But we want to keep “Generated”.
Also, after our developer generated the symbol,which we discovered:
[2026.07.29-14.49.51:475][309]LogD3D12RHI: Error: Failed to create pipeline state with combined hash 8A606FD1BF3BA010, error 80070057.
[2026.07.29-14.49.51:488][309]LogD3D12RHI: Warning: Failed to create compute PSO with combined hash 0x8A606FD1BF3BA010:
[2026.07.29-14.49.51:489][309]LogRHI: Error: Failed to create compute pipeline with hash 65F35E84186DE2D5CA10225BAFD0DD33425E91F7.
[2026.07.29-14.49.51:489][309]LogRHI: Error: Shader: Global/FHairInterpolationCS/207:/Engine/Private/HairStrands/HairStrandsInterpolation.usf|MainCS
[2026.07.29-14.49.51:490][309]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2026.07.29-14.49.51:491][309]LogWindows: Error: appError called: Fatal error: [File:D:\Rep\ue\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 602]
Shader compilation failures are Fatal.
Perhaps someone knows a specific fix for this problem, or do our groom assets have any problems? We only use cards & meshes. Strands are disabled. Both through LOD of each Groom Asset and through r.HairStrands.Strands
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