while running game on Android after Unreal logo game quits. In logs I get:
LogAndroid: Error: Assertion failed: Stride == TheCppStructOps->GetSize() && PropertiesSize == Stride [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [Line: 2454]
and other errors in callstack related to libUE4.so
Any ideas?