Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
Hey everyone, I’ve been trying to build HLODS for the past few days on my island, however, whenever I try it HLOD building starts and continues for around 3 minutes and then a popup shows up: Build failed. See logs for more details. And every time I check logs it’s the same issue: run out of video memory. The strangest part is that logs show that there is 0 video memory in the system, which is not true, my PC has rtx 3070 which has 8gb of vram.
Steps to Reproduce
Look at my logs
Expected Result
Help me fix this issue and build HLODS on my island
Observed Result
HLOD build fails because for some reason system runs into issue where VRAM’s memory budget is 0 MB and and HLODS can’t be built because of that
Platform(s)
PC
Additional Notes
Here’s the logs:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.17:300][603]LogD3D12RHI: Error: Interfaces.CopyCommandList->Close() failed
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.17:306][603]LogD3D12RHI: Error: Video Memory Stats from frame ID 7536750:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.17:307][603]LogD3D12RHI: Error: Local Budget: 0.00 MB
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.17:318][603]LogD3D12RHI: Error: Local Used: 0.00 MB
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.17:318][603]LogD3D12RHI: Error: System Budget: 0.00 MB
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.17:318][603]LogD3D12RHI: Error: System Used: 0.00 MB
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.17:318][603]LogWindows: Error: appError called: Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 844]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.17:318][603]LogWindows: Error: Windows GetLastError: The handle is invalid. (6)
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:594][603]LogThreadingWindows: Error: Runnable thread Background Worker #1 crashed.
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:595][603]LogWindows: Error: === Critical error: ===
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:595][603]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:595][603]LogWindows: Error: Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 844]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:595][603]LogWindows: Error: Out of video memory trying to allocate a rendering resource
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:596][603]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:596][603]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:596][603]LogWindows: Error: [Callstack] 0x00007ff7706aca7d UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:596][603]LogWindows: Error: [Callstack] 0x00007ff7706ae30f UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:597][603]LogWindows: Error: [Callstack] 0x00007ff77061289e UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:597][603]LogWindows: Error: [Callstack] 0x00007ff77060c872 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:597][603]LogWindows: Error: [Callstack] 0x00007ff770678de7 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:599][603]LogWindows: Error: [Callstack] 0x00007ff7741ca6b8 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:599][603]LogWindows: Error: [Callstack] 0x00007ff7741c1840 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:599][603]LogWindows: Error: [Callstack] 0x00007ff7741e0d13 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:600][603]LogWindows: Error: [Callstack] 0x00007ff7741715e6 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:600][603]LogWindows: Error: [Callstack] 0x00007ff772fdf2b3 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:600][603]LogWindows: Error: [Callstack] 0x00007ff774bdf689 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:600][603]LogWindows: Error: [Callstack] 0x00007ff774be2696 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:601][603]LogWindows: Error: [Callstack] 0x00007ff768fa27a5 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:601][603]LogWindows: Error: [Callstack] 0x00007ff77495b6db UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:601][603]LogWindows: Error: [Callstack] 0x00007ff774940566 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:601][603]LogWindows: Error: [Callstack] 0x00007ff7749dd2e4 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:601][603]LogWindows: Error: [Callstack] 0x00007ff774b952c7 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:601][603]LogWindows: Error: [Callstack] 0x00007ff774b94f69 UnrealEditorFortnite-Win64-Shipping.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:602][603]LogWindows: Error: [Callstack] 0x00007ff83b9e7374 KERNEL32.DLL!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:602][603]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.07.28-20.03.18:602][603]LogWindows: Error: Crash in runnable thread Background Worker #1