Hello,
I am new to the field. I am trying to make a Grenade/projectile path using the trace channel prediction. I have set a scene component and named it as ThrowPath. Since my prediction path will be going from the hand. Now, When I draw a debug points, its right where I want it. but As you can see in the images below, The original mesh path starts from the corner of the two walls (see 3th, and 4th pic). Also, If i move away from the corenered mesh, its doesnt move. but I move towards it, its goes out of the map.
Now When I have released the key I used, the path doesnt destroy even though I have cleared the array responsible for adding spline points.