When I try to package a C++ project for Mac the process fails with the following error:
MainFrameActions: Packaging (Mac): mono: Undefined symbols for architecture x86_64:
MainFrameActions: Packaging (Mac): mono: "_voucher_mach_msg_set", referenced from:
MainFrameActions: Packaging (Mac): mono: _mach_exception_raise in libCrashReporter-MacOSX-Static.a(libCrashReporter-MacOSX-Static.a-x86_64-master.o)
MainFrameActions: Packaging (Mac): mono: _mach_exception_raise_state in libCrashReporter-MacOSX-Static.a(libCrashReporter-MacOSX-Static.a-x86_64-master.o)
MainFrameActions: Packaging (Mac): mono: _mach_exception_raise_state_identity in libCrashReporter-MacOSX-Static.a(libCrashReporter-MacOSX-Static.a-x86_64-master.o)
MainFrameActions: Packaging (Mac): mono: ld: symbol(s) not found for architecture x86_64
MainFrameActions: Packaging (Mac): mono: clang: error: linker command failed with exit code 1 (use -v to see invocation)
At the same time, package for Windows runs with no problems. It seems I need to reference something in build.cs, but I can’t find out what exactly. I have no idea what this “_voucher_mach_msg_set” thing is.
The full log is here.
Would be very grateful for any hints.