Hi Everyone,
Very new to Unreal (also no knowledge about C++) so please bear with me. I have searched these forums to answer my issue but to no avail.
Upon Packaging my project for Windows, I get an error in the Output Log:
Error: Class ‘AMyNewPlayerController’ must inherit UObject or a UObject-derived class
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "GameFramework/PlayerController.h"
#include "MyNewPlayerController.generated.h"
/**
*
*/
UCLASS()
class YOURPROJECT_API AMyNewPlayerController ; public APlayerController
{
GENERATED_UCLASS_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "YOURCATEGORY")
static bool Viewport__SetMousePosition(const APlayerController* ThePC, const float& PosX, const float& PosY);
};
I am very confused as I have only used Blueprints and never touched the code.
Your help is appreciated!
Jason