I just setup a new computer and installed unreal engine 4.25.3. I tried to create an C++ project and I get the following error when I click “Create Project”.
Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Users/JimVaughn/Documents/Unreal Projects/MyProject/MyProject.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
Binding IntelliSense data...
Binding IntelliSense data... 100%
Writing project files...
Writing project files... 67%
ERROR: Unhandled exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms.
at System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)
at System.Security.Cryptography.MD5.Create()
at UnrealBuildTool.VCProjectFileGenerator.MakeMd5Guid(Byte[] Input) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 421
at UnrealBuildTool.VCProjectFileGenerator.GenerateProjectFolderGuids(String ParentPath, MasterProjectFolder Folder, IDictionary`2 Guids) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 410
at UnrealBuildTool.VCProjectFileGenerator.GenerateProjectFolderGuids(MasterProjectFolder RootFolder) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 401
at UnrealBuildTool.VCProjectFileGenerator.WriteMasterProjectFile(ProjectFile UBTProject, PlatformProjectGeneratorCollection PlatformProjectGenerators) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 519
at UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 2696
at UnrealBuildTool.VCProjectFileGenerator.WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 436
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String[] Arguments) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1045
at UnrealBuildTool.GenerateProjectFilesMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 198
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550