The following error occurs during compilation my Unreal Engine:
root@gamedebian:/home/xmana/work/unreal/UnrealEngine-4.2#
make
Engine/Build/BatchFiles/Linux/Build.sh
UE4Client Linux Debug Building
UE4Client… which clang++ result: (o)
/usr/bin/clang++ which g++ result: (o)
/usr/bin/g++ which ar result: (o)
/usr/bin/ar which ranlib result: (o)
/usr/bin/ranlib Building
UnrealHeaderTool… which clang++
result: (o) /usr/bin/clang++ which g++
result: (o) /usr/bin/g++ which ar
result: (o) /usr/bin/ar which ranlib
result: (o) /usr/bin/ranlib Performing
4 actions (max 2 parallel jobs) [1/4]
Compile Module.Core.cpp [2/4] Compile
Module.CoreUObject.cpp In file
included from
/home/xmana/work/unreal/UnrealEngine-4.2/Engine/Intermediate/Build/Linux/UnrealHeaderTool/Development/Core/Module.Core.cpp:47:
/home/xmana/work/unreal/UnrealEngine-4.2/Engine/Source/Runtime/Core/Private/Internationalization/Internationalization.cpp(474,9)
: error: use of undeclared identifier
‘Culture’; did you mean ‘FCulture’?
return Culture->GetName() ==
DefaultLocaleName;
root@gamedebian:/home/xmana/work/unreal/UnrealEngine-4.2#
uname -a Linux gamedebian
3.2.0-4-amd64 #1 SMP Debian 3.2.60-1+deb7u1 x86_64 GNU/Linux
Package: gcc
Version: 4:4.7.2-1
Package: clang
Version: 1:3.0-6.2
Is it possible to assemble the engine on Linux?
Thanks for your reply.