Hello, I’m having a problem using an external library that a friend of mine coded externally to unreal engine.
I have created a folder for the header files and another folder for the .lib files. I’m able to import the .h file without errors into my code but when I try to access a function inside the library I get the error LNK2019.
This is what I’m using in the build.cs file:
string LibrariesPath = Path.Combine(ThirdPartyPath, "TTS", "Libraries");
PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "libtts-conversion.lib"));
PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "libvtapi.lib"));
PublicIncludePaths.Add(Path.Combine(ThirdPartyPath, "TTS", "Includes"));