This is the problem I encountered with the error message
10>GM_EditorBase.cpp.obj: Error LNK2019 : unresolved external symbol "public: void __cdecl FMyMainFrameModuleModule::TestModuleLoad(void)" (?TestModuleLoad@FMyMainFrameModuleModule@@QEAAXXZ),function"public: virtual void __cdecl AGM_EditorBase::BeginPlay(void)" (?BeginPlay@AGM_EditorBase@@UEAAXXZ) The symbol was referenced in the middle
10>UnrealEditor-EditorInterface.dll: Error LNK1120 : 1 unresolved external command
When defining a custom module, I want to call a function in the module, but I keep getting the problem that the function is not defined correctly. Here is my code
void AGM_EditorBase::BeginPlay()
{
Super::BeginPlay();
FMyMainFrameModuleModule& MainFrameModule = FModuleManager::LoadModuleChecked<FMyMainFrameModuleModule>(MainFrame);
if (FModuleManager::Get().IsModuleLoaded(MainFrame))
{
UE_LOG(LogTemp, Type::Warning, TEXT("Is Loading MyMainFrameModule"));
MainFrameModule.TestModuleLoad();
}
class FMyMainFrameModuleModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
void TestModuleLoad();
}
void FMyMainFrameModuleModule::TestModuleLoad()
{
UE_LOG(LogTemp, Type::Display , TEXT("the FMyMainFrameModuleModule::TestModuleLoad is been Load"));
}
Thank you for your help