I’ve tried working on three simple projects. Each time I try to import models from 3ds Max I get black irregular shapes on every object. After doing a lot of reading and google searching for a few days I:
- Tried using “Generate Unique UVs” in the mesh editor. This works on very simple meshes. Does not work for me on anything more complex than a cube.
- Tried generating a 2nd UV map in 3ds Max and then importing. Selecting the 2nd UV map with lighting coordinate option. This new UV map still gets the same error.
So I’m no figuring out that in order to use most 3ds Max models I’m going to have to make a 2nd UV map and then learn how to manually space out this new UV map so nothing is overlapping. For basically every object… And from what I’m reading this is very time consuming. Isn’t there some kind of better option? This is a big obstacle to completing projects in the engine for people who don’t have a lot of time.