Aloha dear Community,
am new to modeling (3ds ) and i want to do it the right way. I don’t want to get sloppy in my workflow.
I understand the way how to get the second UV Channel for Lightmap. But i feel a bit uncertain about some stuff so i want to ask.
-
Is it a common task to overlap or flip “UV island” to save Texturespace in Channel 01?
-
Would a professional do the same task (overlapping / flipping in Channel 01 and Lightmapping in Channel 02) ? Or there are any other technics / workflows out there?
i just need a conformation to be sure for my self.
Thanks in advance.
best regards
Wammbo