You need non-overlapping UV’s for your meshes in order to bake the lights properly.
https://docs.unrealengine/latest/INT/Engine/Content/Types/StaticMeshes/LightmapUnwrapping/index.html
You need non-overlapping UV’s for your meshes in order to bake the lights properly.
https://docs.unrealengine/latest/INT/Engine/Content/Types/StaticMeshes/LightmapUnwrapping/index.html