LogPlayLevel: Compiling Native code with NDK API ‘android-19’
LogPlayLevel: Performing 3 actions (2 in parallel)
LogPlayLevel: [1/3] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
LogPlayLevel: error: invalid value ‘c++14’ in ‘-std=c++14’
LogPlayLevel: ERROR: UBT ERROR: Failed to produce item: d:\DD\project\UE4\UE4PANO5\UE4PANO5\Binaries\Android\UE4PANO5-armv7-es2.so
LogPlayLevel: Total build time: 6.58 seconds (Local executor: 0.00 seconds)
LogPlayLevel: Took 6.9710447s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: Command failed (Result:5): d:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4PANO5 Android Development -Project=d:\DD\project\UE4\UE4PANO5\UE4PANO5\UE4PANO5.uproject d:\DD\project\UE4\UE4PANO5\UE4PANO5\UE4PANO5.uproject -NoUBTMakefiles -remoteini=“d:\DD\project\UE4\UE4PANO5\UE4PANO5” -skipdeploy -ini:Gam
e:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.12.06-01.33.53.txt’
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 9.006964
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
(UE4.18+ANDROID PACKAGING)
thank you everybody,and plz tell me how to do