It’s seem to have a mistake in the code of UAIPerceptionComponent::GetActorsPerception. (in 4.7.1)
The test if (Actor && Actor->IsPendingKillPending())
should not be if (Actor && !Actor->IsPendingKillPending())
?
(With the ‘!’)
It’s seem to have a mistake in the code of UAIPerceptionComponent::GetActorsPerception. (in 4.7.1)
The test if (Actor && Actor->IsPendingKillPending())
should not be if (Actor && !Actor->IsPendingKillPending())
?
(With the ‘!’)